「🏗️」 wip: DDA setup finished and loop started
This commit is contained in:
Submodule MacroLibX updated: 3dd68f9942...4d640ed70c
18
includes/game/constant.h
Normal file
18
includes/game/constant.h
Normal file
@ -0,0 +1,18 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* constant.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/04 16:39:48 by adjoly #+# #+# */
|
||||
/* Updated: 2024/10/04 16:40:10 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef CONSTANT_H
|
||||
# define CONSTANT_H
|
||||
|
||||
# define WHITE 0xFFFFFFFF
|
||||
|
||||
#endif
|
26
includes/game/dda.h
Normal file
26
includes/game/dda.h
Normal file
@ -0,0 +1,26 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* dda.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
|
||||
/* Updated: 2024/10/06 18:48:38 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef DDA_H
|
||||
# define DDA_H
|
||||
|
||||
# include "typedef.h"
|
||||
|
||||
/**
|
||||
* @brief Function used to get all the ray angle
|
||||
*
|
||||
* @param player The address of the t_player struct
|
||||
* @param dda The address of the t_dda struct
|
||||
*/
|
||||
void get_ray_angle(t_player *player, t_dda (*dda)[800]);
|
||||
|
||||
#endif
|
@ -6,55 +6,24 @@
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
|
||||
/* Updated: 2024/09/29 16:47:32 by adjoly ### ########.fr */
|
||||
/* Updated: 2024/10/06 18:48:33 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef GAME_H
|
||||
# define GAME_H
|
||||
|
||||
# include "dda.h"
|
||||
# include "settings.h"
|
||||
# include "parsing.h"
|
||||
# include "typedef.h"
|
||||
|
||||
# include <stdint.h>
|
||||
# include <stdlib.h>
|
||||
# include <math.h>
|
||||
# include <stdbool.h>
|
||||
# include <unistd.h>
|
||||
|
||||
# define ESCAPE_KEY 41
|
||||
# define W_KEY 26
|
||||
# define S_KEY 22
|
||||
# define A_KEY 4
|
||||
# define D_KEY 7
|
||||
# define WHITE 0xFFFFFFFF
|
||||
# define WINDOW_Y 900
|
||||
# define WINDOW_X 1600
|
||||
# define PLAYER_ROT_SPEED (2 * M_PI) / 8
|
||||
# define PLAYER_SPEED 3
|
||||
# define MAP_CHUNK_SIZE 64
|
||||
# define RAY_SIZE 2
|
||||
# define FOV 60 * (M_PI / 180)
|
||||
|
||||
typedef struct s_ray_dir
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} t_ray_dir;
|
||||
|
||||
typedef struct s_player
|
||||
{
|
||||
t_coord coords;
|
||||
double direction;
|
||||
t_ray_dir ray_dir[WINDOW_X / RAY_SIZE];
|
||||
} t_player;
|
||||
|
||||
typedef struct s_cub
|
||||
{
|
||||
void *mlx;
|
||||
void *win;
|
||||
void *sprites;
|
||||
void *img;
|
||||
char **map;
|
||||
t_player player;
|
||||
} t_cub;
|
||||
|
||||
/**
|
||||
* @brief This function is used to handle keypress
|
||||
@ -105,4 +74,5 @@ void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color);
|
||||
* @param cub The address of the t_cub struct
|
||||
*/
|
||||
void print_map(t_cub *cub);
|
||||
|
||||
#endif
|
32
includes/game/settings.h
Normal file
32
includes/game/settings.h
Normal file
@ -0,0 +1,32 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* settings.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
|
||||
/* Updated: 2024/10/04 16:38:10 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef SETTINGS_H
|
||||
# define SETTINGS_H
|
||||
|
||||
// Key code
|
||||
# define ESCAPE_KEY 41
|
||||
# define W_KEY 26
|
||||
# define S_KEY 22
|
||||
# define A_KEY 4
|
||||
# define D_KEY 7
|
||||
|
||||
# define WHITE 0xFFFFFFFF
|
||||
# define WINDOW_Y 900
|
||||
# define WINDOW_X 1600
|
||||
# define PLAYER_ROT_SPEED (2 * M_PI) / 8
|
||||
# define PLAYER_SPEED 3
|
||||
# define MAP_CHUNK_SIZE 64
|
||||
# define RAY_SIZE 2
|
||||
# define FOV 60 * (M_PI / 180)
|
||||
|
||||
#endif
|
64
includes/game/typedef.h
Normal file
64
includes/game/typedef.h
Normal file
@ -0,0 +1,64 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* typedef.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/04 14:28:24 by adjoly #+# #+# */
|
||||
/* Updated: 2024/10/06 19:03:26 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef STRUCT_H
|
||||
# define STRUCT_H
|
||||
|
||||
# include "parsing.h"
|
||||
# include <stdbool.h>
|
||||
|
||||
typedef struct s_coord_f
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} t_coord_f;
|
||||
|
||||
typedef struct s_step
|
||||
{
|
||||
char x;
|
||||
char y;
|
||||
} t_step;
|
||||
|
||||
typedef struct s_player
|
||||
{
|
||||
t_coord coords;
|
||||
double direction;
|
||||
} t_player;
|
||||
|
||||
typedef struct s_cub
|
||||
{
|
||||
void *mlx;
|
||||
void *win;
|
||||
void *sprites;
|
||||
void *img;
|
||||
char **map;
|
||||
t_player player;
|
||||
} t_cub;
|
||||
|
||||
typedef enum s_wall_side
|
||||
{
|
||||
HORIZONTAL,
|
||||
VERTICAL
|
||||
} t_wall_side;
|
||||
|
||||
typedef struct s_dda
|
||||
{
|
||||
t_coord_f ray_dir;
|
||||
t_coord_f side_dist;
|
||||
t_coord_f delta_dist;
|
||||
t_step step;
|
||||
t_wall_side wall_side;
|
||||
bool wall_hit;
|
||||
|
||||
} t_dda;
|
||||
|
||||
#endif
|
@ -6,12 +6,12 @@
|
||||
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
|
||||
/* Updated: 2024/09/29 14:44:07 by adjoly ### ########.fr */
|
||||
/* Updated: 2024/10/06 17:58:41 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "cub3d.h"
|
||||
#include "game.h"
|
||||
#include "game/game.h"
|
||||
#include "mlx.h"
|
||||
|
||||
int main(int ac, char **av)
|
||||
|
35
src/raycasting/dda_while.c
Normal file
35
src/raycasting/dda_while.c
Normal file
@ -0,0 +1,35 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* dda_while.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */
|
||||
/* Updated: 2024/10/06 19:05:11 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "game/game.h"
|
||||
|
||||
void dda_while(t_dda *dda, char **map, t_coord map_coord)
|
||||
{
|
||||
dda->wall_hit = false;
|
||||
while (!dda->wall_hit)
|
||||
{
|
||||
if (dda->side_dist.x < dda->side_dist.y)
|
||||
{
|
||||
dda->side_dist.x += dda->delta_dist.x;
|
||||
map_coord.x += dda->step.x;
|
||||
dda->wall_side = HORIZONTAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
dda->side_dist.y += dda->delta_dist.y;
|
||||
map_coord.y += dda->step.y;
|
||||
dda->wall_side = VERTICAL;
|
||||
}
|
||||
if (map[map_coord.x][map_coord.y] == '1')
|
||||
dda->wall_hit = true;
|
||||
}
|
||||
}
|
@ -6,13 +6,12 @@
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/13 11:05:02 by adjoly #+# #+# */
|
||||
/* Updated: 2024/09/29 14:44:28 by adjoly ### ########.fr */
|
||||
/* Updated: 2024/10/05 14:30:08 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "game.h"
|
||||
#include "mlx.h"
|
||||
#include "stdio.h"
|
||||
#include "game/game.h"
|
||||
#include <stdio.h>
|
||||
|
||||
void change_direction(double speed, bool clockwise, t_player *player)
|
||||
{
|
||||
@ -24,7 +23,6 @@ void change_direction(double speed, bool clockwise, t_player *player)
|
||||
player->direction -= 2 * M_PI;
|
||||
else if (player->direction < 0)
|
||||
player->direction += 2 * M_PI;
|
||||
printf("%f\n", player->direction);
|
||||
}
|
||||
|
||||
void get_player_image(t_cub *cub, uint8_t key_pressed)
|
||||
|
@ -6,13 +6,13 @@
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/29 15:26:29 by adjoly #+# #+# */
|
||||
/* Updated: 2024/09/29 16:46:44 by adjoly ### ########.fr */
|
||||
/* Updated: 2024/10/06 17:58:04 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "game.h"
|
||||
#include "game/game.h"
|
||||
|
||||
void get_ray_angle(t_player *player)
|
||||
void get_ray_angle(t_player *player, t_dda (*dda)[800])
|
||||
{
|
||||
uint16_t x;
|
||||
float ray_angle;
|
||||
@ -21,8 +21,8 @@ void get_ray_angle(t_player *player)
|
||||
while (x < WINDOW_X)
|
||||
{
|
||||
ray_angle = player->direction - (FOV / 2) + (x / WINDOW_X) * FOV;
|
||||
player->ray_angle[x / RAY_SIZE].x = cos(ray_angle);
|
||||
player->ray_angle[x / RAY_SIZE].y = sin(ray_angle);
|
||||
dda[x / RAY_SIZE]->ray_dir.x = cos(ray_angle);
|
||||
dda[x / RAY_SIZE]->ray_dir.y = sin(ray_angle);
|
||||
x += RAY_SIZE;
|
||||
}
|
||||
}
|
||||
|
@ -6,11 +6,11 @@
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/17 11:09:52 by adjoly #+# #+# */
|
||||
/* Updated: 2024/09/23 14:05:54 by adjoly ### ########.fr */
|
||||
/* Updated: 2024/10/06 15:41:55 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "game.h"
|
||||
#include "game/game.h"
|
||||
#include "mlx.h"
|
||||
|
||||
void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color)
|
||||
|
@ -6,13 +6,14 @@
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
|
||||
/* Updated: 2024/09/29 14:45:02 by adjoly ### ########.fr */
|
||||
/* Updated: 2024/10/04 15:29:00 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include <stdio.h>
|
||||
#include "mlx.h"
|
||||
#include "game.h"
|
||||
#include "parsing.h"
|
||||
#include "game/game.h"
|
||||
|
||||
int key_hook(int key, void *param)
|
||||
{
|
||||
|
@ -6,11 +6,11 @@
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/23 14:09:17 by adjoly #+# #+# */
|
||||
/* Updated: 2024/09/23 14:41:51 by adjoly ### ########.fr */
|
||||
/* Updated: 2024/10/06 17:58:25 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "game.h"
|
||||
#include "game/game.h"
|
||||
#include "mlx.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
58
src/raycasting/setup_dda.c
Normal file
58
src/raycasting/setup_dda.c
Normal file
@ -0,0 +1,58 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* setup_dda.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/30 23:47:14 by adjoly #+# #+# */
|
||||
/* Updated: 2024/10/06 19:02:43 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "game/game.h"
|
||||
#include <stdbool.h>
|
||||
#include <math.h>
|
||||
|
||||
void get_side_dist(t_dda *dda, t_coord incell_coords, t_player *player)
|
||||
{
|
||||
if (dda->ray_dir.x < 0)
|
||||
{
|
||||
dda->side_dist.x = incell_coords.x * dda->delta_dist.x;
|
||||
dda->step.x = -MAP_CHUNK_SIZE;
|
||||
}
|
||||
else
|
||||
{
|
||||
dda->side_dist.x = (((int)player->coords.x + MAP_CHUNK_SIZE) - player->coords.x) * dda->delta_dist.x;
|
||||
dda->step.x = MAP_CHUNK_SIZE;
|
||||
}
|
||||
if (dda->ray_dir.y < 0)
|
||||
{
|
||||
dda->side_dist.y = incell_coords.y * dda->delta_dist.y;
|
||||
dda->step.y = -MAP_CHUNK_SIZE;
|
||||
}
|
||||
else
|
||||
{
|
||||
dda->side_dist.y = (((int)player->coords.y + MAP_CHUNK_SIZE) - player->coords.y) * dda->delta_dist.y;
|
||||
dda->step.y = MAP_CHUNK_SIZE;
|
||||
}
|
||||
}
|
||||
|
||||
void setup_dda(t_player *player)
|
||||
{
|
||||
t_dda dda[WINDOW_X / RAY_SIZE];
|
||||
size_t i;
|
||||
t_coord incell_coords;
|
||||
|
||||
i = 0;
|
||||
get_ray_angle(player, &dda);
|
||||
incell_coords.x = player->coords.x % MAP_CHUNK_SIZE;
|
||||
incell_coords.y = player->coords.y % MAP_CHUNK_SIZE;
|
||||
while (i < WINDOW_X / RAY_SIZE)
|
||||
{
|
||||
dda[i].delta_dist.x = abs((int)(MAP_CHUNK_SIZE / dda[i].ray_dir.x));
|
||||
dda[i].delta_dist.y = abs((int)(MAP_CHUNK_SIZE / dda[i].ray_dir.y));
|
||||
get_side_dist(&dda[i], incell_coords, player);
|
||||
i++;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user