「🏗️」 wip: DDA setup finished and loop started
This commit is contained in:
Submodule MacroLibX updated: 3dd68f9942...4d640ed70c
18
includes/game/constant.h
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18
includes/game/constant.h
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@ -0,0 +1,18 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* constant.h :+: :+: :+: */
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||||||
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/* +:+ +:+ +:+ */
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||||||
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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||||||
|
/* +#+#+#+#+#+ +#+ */
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||||||
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/* Created: 2024/10/04 16:39:48 by adjoly #+# #+# */
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/* Updated: 2024/10/04 16:40:10 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CONSTANT_H
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# define CONSTANT_H
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# define WHITE 0xFFFFFFFF
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#endif
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26
includes/game/dda.h
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26
includes/game/dda.h
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@ -0,0 +1,26 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* dda.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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||||||
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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||||||
|
/* +#+#+#+#+#+ +#+ */
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||||||
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/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
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/* Updated: 2024/10/06 18:48:38 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef DDA_H
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# define DDA_H
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# include "typedef.h"
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/**
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* @brief Function used to get all the ray angle
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*
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* @param player The address of the t_player struct
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* @param dda The address of the t_dda struct
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*/
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void get_ray_angle(t_player *player, t_dda (*dda)[800]);
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#endif
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@ -6,55 +6,24 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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||||||
/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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||||||
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
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/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
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||||||
/* Updated: 2024/09/29 16:47:32 by adjoly ### ########.fr */
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/* Updated: 2024/10/06 18:48:33 by adjoly ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#ifndef GAME_H
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#ifndef GAME_H
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# define GAME_H
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# define GAME_H
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# include "dda.h"
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# include "settings.h"
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# include "parsing.h"
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# include "parsing.h"
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# include "typedef.h"
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# include <stdint.h>
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# include <stdint.h>
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# include <stdlib.h>
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# include <math.h>
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# include <math.h>
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# include <stdbool.h>
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# include <stdbool.h>
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# include <unistd.h>
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# include <unistd.h>
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# define ESCAPE_KEY 41
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# define W_KEY 26
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# define S_KEY 22
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# define A_KEY 4
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# define D_KEY 7
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# define WHITE 0xFFFFFFFF
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# define WINDOW_Y 900
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# define WINDOW_X 1600
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# define PLAYER_ROT_SPEED (2 * M_PI) / 8
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# define PLAYER_SPEED 3
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# define MAP_CHUNK_SIZE 64
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# define RAY_SIZE 2
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# define FOV 60 * (M_PI / 180)
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typedef struct s_ray_dir
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{
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float x;
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float y;
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} t_ray_dir;
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typedef struct s_player
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{
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t_coord coords;
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double direction;
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t_ray_dir ray_dir[WINDOW_X / RAY_SIZE];
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} t_player;
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typedef struct s_cub
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{
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void *mlx;
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void *win;
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void *sprites;
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void *img;
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char **map;
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t_player player;
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} t_cub;
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/**
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/**
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* @brief This function is used to handle keypress
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* @brief This function is used to handle keypress
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@ -105,4 +74,5 @@ void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color);
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* @param cub The address of the t_cub struct
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* @param cub The address of the t_cub struct
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*/
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*/
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void print_map(t_cub *cub);
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void print_map(t_cub *cub);
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#endif
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#endif
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32
includes/game/settings.h
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32
includes/game/settings.h
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@ -0,0 +1,32 @@
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/* ************************************************************************** */
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/* */
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||||||
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/* ::: :::::::: */
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||||||
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/* settings.h :+: :+: :+: */
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||||||
|
/* +:+ +:+ +:+ */
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||||||
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
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/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
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||||||
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/* Updated: 2024/10/04 16:38:10 by adjoly ### ########.fr */
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||||||
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/* */
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||||||
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/* ************************************************************************** */
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#ifndef SETTINGS_H
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# define SETTINGS_H
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// Key code
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# define ESCAPE_KEY 41
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# define W_KEY 26
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# define S_KEY 22
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# define A_KEY 4
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# define D_KEY 7
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# define WHITE 0xFFFFFFFF
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# define WINDOW_Y 900
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# define WINDOW_X 1600
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# define PLAYER_ROT_SPEED (2 * M_PI) / 8
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# define PLAYER_SPEED 3
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# define MAP_CHUNK_SIZE 64
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# define RAY_SIZE 2
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# define FOV 60 * (M_PI / 180)
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#endif
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64
includes/game/typedef.h
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64
includes/game/typedef.h
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@ -0,0 +1,64 @@
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|||||||
|
/* ************************************************************************** */
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||||||
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/* */
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||||||
|
/* ::: :::::::: */
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||||||
|
/* typedef.h :+: :+: :+: */
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||||||
|
/* +:+ +:+ +:+ */
|
||||||
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
|
/* Created: 2024/10/04 14:28:24 by adjoly #+# #+# */
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||||||
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/* Updated: 2024/10/06 19:03:26 by adjoly ### ########.fr */
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||||||
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/* */
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||||||
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/* ************************************************************************** */
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||||||
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||||||
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#ifndef STRUCT_H
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# define STRUCT_H
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# include "parsing.h"
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# include <stdbool.h>
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typedef struct s_coord_f
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{
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float x;
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float y;
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} t_coord_f;
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typedef struct s_step
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{
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char x;
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char y;
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} t_step;
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typedef struct s_player
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{
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t_coord coords;
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double direction;
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} t_player;
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typedef struct s_cub
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{
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void *mlx;
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void *win;
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void *sprites;
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void *img;
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char **map;
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t_player player;
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} t_cub;
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typedef enum s_wall_side
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{
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HORIZONTAL,
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VERTICAL
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} t_wall_side;
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typedef struct s_dda
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{
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t_coord_f ray_dir;
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t_coord_f side_dist;
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t_coord_f delta_dist;
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t_step step;
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t_wall_side wall_side;
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bool wall_hit;
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} t_dda;
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#endif
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@ -6,12 +6,12 @@
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|||||||
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
|
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
|
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
|
||||||
/* Updated: 2024/09/29 14:44:07 by adjoly ### ########.fr */
|
/* Updated: 2024/10/06 17:58:41 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
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||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
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||||||
|
|
||||||
#include "cub3d.h"
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#include "cub3d.h"
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#include "game.h"
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#include "game/game.h"
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#include "mlx.h"
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#include "mlx.h"
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|
|
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int main(int ac, char **av)
|
int main(int ac, char **av)
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||||||
|
35
src/raycasting/dda_while.c
Normal file
35
src/raycasting/dda_while.c
Normal file
@ -0,0 +1,35 @@
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|||||||
|
/* ************************************************************************** */
|
||||||
|
/* */
|
||||||
|
/* ::: :::::::: */
|
||||||
|
/* dda_while.c :+: :+: :+: */
|
||||||
|
/* +:+ +:+ +:+ */
|
||||||
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
|
/* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */
|
||||||
|
/* Updated: 2024/10/06 19:05:11 by adjoly ### ########.fr */
|
||||||
|
/* */
|
||||||
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
#include "game/game.h"
|
||||||
|
|
||||||
|
void dda_while(t_dda *dda, char **map, t_coord map_coord)
|
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|
{
|
||||||
|
dda->wall_hit = false;
|
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|
while (!dda->wall_hit)
|
||||||
|
{
|
||||||
|
if (dda->side_dist.x < dda->side_dist.y)
|
||||||
|
{
|
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|
dda->side_dist.x += dda->delta_dist.x;
|
||||||
|
map_coord.x += dda->step.x;
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||||||
|
dda->wall_side = HORIZONTAL;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dda->side_dist.y += dda->delta_dist.y;
|
||||||
|
map_coord.y += dda->step.y;
|
||||||
|
dda->wall_side = VERTICAL;
|
||||||
|
}
|
||||||
|
if (map[map_coord.x][map_coord.y] == '1')
|
||||||
|
dda->wall_hit = true;
|
||||||
|
}
|
||||||
|
}
|
@ -6,13 +6,12 @@
|
|||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/13 11:05:02 by adjoly #+# #+# */
|
/* Created: 2024/09/13 11:05:02 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/09/29 14:44:28 by adjoly ### ########.fr */
|
/* Updated: 2024/10/05 14:30:08 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#include "game.h"
|
#include "game/game.h"
|
||||||
#include "mlx.h"
|
#include <stdio.h>
|
||||||
#include "stdio.h"
|
|
||||||
|
|
||||||
void change_direction(double speed, bool clockwise, t_player *player)
|
void change_direction(double speed, bool clockwise, t_player *player)
|
||||||
{
|
{
|
||||||
@ -24,7 +23,6 @@ void change_direction(double speed, bool clockwise, t_player *player)
|
|||||||
player->direction -= 2 * M_PI;
|
player->direction -= 2 * M_PI;
|
||||||
else if (player->direction < 0)
|
else if (player->direction < 0)
|
||||||
player->direction += 2 * M_PI;
|
player->direction += 2 * M_PI;
|
||||||
printf("%f\n", player->direction);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void get_player_image(t_cub *cub, uint8_t key_pressed)
|
void get_player_image(t_cub *cub, uint8_t key_pressed)
|
||||||
|
@ -6,13 +6,13 @@
|
|||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/29 15:26:29 by adjoly #+# #+# */
|
/* Created: 2024/09/29 15:26:29 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/09/29 16:46:44 by adjoly ### ########.fr */
|
/* Updated: 2024/10/06 17:58:04 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#include "game.h"
|
#include "game/game.h"
|
||||||
|
|
||||||
void get_ray_angle(t_player *player)
|
void get_ray_angle(t_player *player, t_dda (*dda)[800])
|
||||||
{
|
{
|
||||||
uint16_t x;
|
uint16_t x;
|
||||||
float ray_angle;
|
float ray_angle;
|
||||||
@ -21,8 +21,8 @@ void get_ray_angle(t_player *player)
|
|||||||
while (x < WINDOW_X)
|
while (x < WINDOW_X)
|
||||||
{
|
{
|
||||||
ray_angle = player->direction - (FOV / 2) + (x / WINDOW_X) * FOV;
|
ray_angle = player->direction - (FOV / 2) + (x / WINDOW_X) * FOV;
|
||||||
player->ray_angle[x / RAY_SIZE].x = cos(ray_angle);
|
dda[x / RAY_SIZE]->ray_dir.x = cos(ray_angle);
|
||||||
player->ray_angle[x / RAY_SIZE].y = sin(ray_angle);
|
dda[x / RAY_SIZE]->ray_dir.y = sin(ray_angle);
|
||||||
x += RAY_SIZE;
|
x += RAY_SIZE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,11 +6,11 @@
|
|||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/17 11:09:52 by adjoly #+# #+# */
|
/* Created: 2024/09/17 11:09:52 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/09/23 14:05:54 by adjoly ### ########.fr */
|
/* Updated: 2024/10/06 15:41:55 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#include "game.h"
|
#include "game/game.h"
|
||||||
#include "mlx.h"
|
#include "mlx.h"
|
||||||
|
|
||||||
void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color)
|
void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color)
|
||||||
|
@ -6,13 +6,14 @@
|
|||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
|
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/09/29 14:45:02 by adjoly ### ########.fr */
|
/* Updated: 2024/10/04 15:29:00 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "mlx.h"
|
#include "mlx.h"
|
||||||
#include "game.h"
|
#include "parsing.h"
|
||||||
|
#include "game/game.h"
|
||||||
|
|
||||||
int key_hook(int key, void *param)
|
int key_hook(int key, void *param)
|
||||||
{
|
{
|
||||||
|
@ -6,11 +6,11 @@
|
|||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/23 14:09:17 by adjoly #+# #+# */
|
/* Created: 2024/09/23 14:09:17 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/09/23 14:41:51 by adjoly ### ########.fr */
|
/* Updated: 2024/10/06 17:58:25 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#include "game.h"
|
#include "game/game.h"
|
||||||
#include "mlx.h"
|
#include "mlx.h"
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
|
58
src/raycasting/setup_dda.c
Normal file
58
src/raycasting/setup_dda.c
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
/* ************************************************************************** */
|
||||||
|
/* */
|
||||||
|
/* ::: :::::::: */
|
||||||
|
/* setup_dda.c :+: :+: :+: */
|
||||||
|
/* +:+ +:+ +:+ */
|
||||||
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
|
/* Created: 2024/09/30 23:47:14 by adjoly #+# #+# */
|
||||||
|
/* Updated: 2024/10/06 19:02:43 by adjoly ### ########.fr */
|
||||||
|
/* */
|
||||||
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
#include "game/game.h"
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
void get_side_dist(t_dda *dda, t_coord incell_coords, t_player *player)
|
||||||
|
{
|
||||||
|
if (dda->ray_dir.x < 0)
|
||||||
|
{
|
||||||
|
dda->side_dist.x = incell_coords.x * dda->delta_dist.x;
|
||||||
|
dda->step.x = -MAP_CHUNK_SIZE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dda->side_dist.x = (((int)player->coords.x + MAP_CHUNK_SIZE) - player->coords.x) * dda->delta_dist.x;
|
||||||
|
dda->step.x = MAP_CHUNK_SIZE;
|
||||||
|
}
|
||||||
|
if (dda->ray_dir.y < 0)
|
||||||
|
{
|
||||||
|
dda->side_dist.y = incell_coords.y * dda->delta_dist.y;
|
||||||
|
dda->step.y = -MAP_CHUNK_SIZE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dda->side_dist.y = (((int)player->coords.y + MAP_CHUNK_SIZE) - player->coords.y) * dda->delta_dist.y;
|
||||||
|
dda->step.y = MAP_CHUNK_SIZE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void setup_dda(t_player *player)
|
||||||
|
{
|
||||||
|
t_dda dda[WINDOW_X / RAY_SIZE];
|
||||||
|
size_t i;
|
||||||
|
t_coord incell_coords;
|
||||||
|
|
||||||
|
i = 0;
|
||||||
|
get_ray_angle(player, &dda);
|
||||||
|
incell_coords.x = player->coords.x % MAP_CHUNK_SIZE;
|
||||||
|
incell_coords.y = player->coords.y % MAP_CHUNK_SIZE;
|
||||||
|
while (i < WINDOW_X / RAY_SIZE)
|
||||||
|
{
|
||||||
|
dda[i].delta_dist.x = abs((int)(MAP_CHUNK_SIZE / dda[i].ray_dir.x));
|
||||||
|
dda[i].delta_dist.y = abs((int)(MAP_CHUNK_SIZE / dda[i].ray_dir.y));
|
||||||
|
get_side_dist(&dda[i], incell_coords, player);
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user