「🏗️」 wip: DDA setup finished and loop started
This commit is contained in:
18
includes/game/constant.h
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18
includes/game/constant.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* constant.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/04 16:39:48 by adjoly #+# #+# */
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/* Updated: 2024/10/04 16:40:10 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CONSTANT_H
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# define CONSTANT_H
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# define WHITE 0xFFFFFFFF
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#endif
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26
includes/game/dda.h
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26
includes/game/dda.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* dda.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
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/* Updated: 2024/10/06 18:48:38 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef DDA_H
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# define DDA_H
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# include "typedef.h"
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/**
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* @brief Function used to get all the ray angle
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*
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* @param player The address of the t_player struct
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* @param dda The address of the t_dda struct
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*/
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void get_ray_angle(t_player *player, t_dda (*dda)[800]);
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#endif
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@ -6,55 +6,24 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
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/* Updated: 2024/09/29 16:47:32 by adjoly ### ########.fr */
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/* Updated: 2024/10/06 18:48:33 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef GAME_H
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# define GAME_H
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# include "dda.h"
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# include "settings.h"
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# include "parsing.h"
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# include "typedef.h"
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# include <stdint.h>
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# include <stdlib.h>
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# include <math.h>
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# include <stdbool.h>
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# include <unistd.h>
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# define ESCAPE_KEY 41
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# define W_KEY 26
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# define S_KEY 22
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# define A_KEY 4
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# define D_KEY 7
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# define WHITE 0xFFFFFFFF
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# define WINDOW_Y 900
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# define WINDOW_X 1600
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# define PLAYER_ROT_SPEED (2 * M_PI) / 8
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# define PLAYER_SPEED 3
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# define MAP_CHUNK_SIZE 64
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# define RAY_SIZE 2
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# define FOV 60 * (M_PI / 180)
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typedef struct s_ray_dir
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{
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float x;
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float y;
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} t_ray_dir;
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typedef struct s_player
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{
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t_coord coords;
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double direction;
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t_ray_dir ray_dir[WINDOW_X / RAY_SIZE];
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} t_player;
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typedef struct s_cub
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{
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void *mlx;
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void *win;
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void *sprites;
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void *img;
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char **map;
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t_player player;
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} t_cub;
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/**
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* @brief This function is used to handle keypress
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@ -105,4 +74,5 @@ void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color);
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* @param cub The address of the t_cub struct
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*/
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void print_map(t_cub *cub);
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#endif
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32
includes/game/settings.h
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32
includes/game/settings.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* settings.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
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/* Updated: 2024/10/04 16:38:10 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef SETTINGS_H
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# define SETTINGS_H
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// Key code
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# define ESCAPE_KEY 41
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# define W_KEY 26
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# define S_KEY 22
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# define A_KEY 4
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# define D_KEY 7
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# define WHITE 0xFFFFFFFF
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# define WINDOW_Y 900
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# define WINDOW_X 1600
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# define PLAYER_ROT_SPEED (2 * M_PI) / 8
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# define PLAYER_SPEED 3
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# define MAP_CHUNK_SIZE 64
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# define RAY_SIZE 2
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# define FOV 60 * (M_PI / 180)
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#endif
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64
includes/game/typedef.h
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64
includes/game/typedef.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* typedef.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/04 14:28:24 by adjoly #+# #+# */
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/* Updated: 2024/10/06 19:03:26 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef STRUCT_H
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# define STRUCT_H
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# include "parsing.h"
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# include <stdbool.h>
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typedef struct s_coord_f
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{
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float x;
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float y;
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} t_coord_f;
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typedef struct s_step
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{
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char x;
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char y;
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} t_step;
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typedef struct s_player
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{
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t_coord coords;
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double direction;
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} t_player;
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typedef struct s_cub
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{
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void *mlx;
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void *win;
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void *sprites;
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void *img;
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char **map;
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t_player player;
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} t_cub;
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typedef enum s_wall_side
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{
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HORIZONTAL,
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VERTICAL
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} t_wall_side;
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typedef struct s_dda
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{
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t_coord_f ray_dir;
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t_coord_f side_dist;
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t_coord_f delta_dist;
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t_step step;
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t_wall_side wall_side;
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bool wall_hit;
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} t_dda;
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#endif
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