「✏️」 norm: Everything it normeddddd
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
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/* Updated: 2024/11/06 12:30:52 by adjoly ### ########.fr */
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/* Updated: 2024/11/10 16:48:23 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
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/* Updated: 2024/11/09 16:03:52 by madumerg ### ########.fr */
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/* Updated: 2024/11/10 16:41:35 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -62,10 +62,8 @@ typedef struct s_render
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*
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* @return Minilibx go brrrr(useless always 0)
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*/
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int key_hook(int key, void *param);
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int key_down(int key, void *param);
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int key_down(int key, void *param);
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int key_up(int key, void *param);
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int key_down(int key, void *param);
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int key_up(int key, void *param);
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/**
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* @brief This function is here to change the direction of the player
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@ -1,14 +1,23 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* math.h :+: :+: :+: */
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/* render.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/29 10:07:24 by adjoly #+# #+# */
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/* Updated: 2024/10/29 10:08:53 by adjoly ### ########.fr */
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/* Created: 2024/11/10 16:47:43 by adjoly #+# #+# */
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/* Updated: 2024/11/10 16:50:37 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef
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void fix_ang(float *ang);
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#ifndef RENDER_H
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# define RENDER_H
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# include "game.h"
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# include "dda.h"
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void *get_texture(bool hor, t_render *render, t_ray *ray);
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void draw_celling(t_render *render);
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void draw_floor(t_render *render);
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#endif
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