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✏️」 norm: Everything it normeddddd

This commit is contained in:
2024-11-10 16:58:44 +01:00
parent 7a2f42c276
commit c37faa03b6
8 changed files with 145 additions and 107 deletions

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
/* Updated: 2024/11/06 12:30:52 by adjoly ### ########.fr */
/* Updated: 2024/11/10 16:48:23 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/11/09 16:03:52 by madumerg ### ########.fr */
/* Updated: 2024/11/10 16:41:35 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -62,10 +62,8 @@ typedef struct s_render
*
* @return Minilibx go brrrr(useless always 0)
*/
int key_hook(int key, void *param);
int key_down(int key, void *param);
int key_down(int key, void *param);
int key_up(int key, void *param);
int key_down(int key, void *param);
int key_up(int key, void *param);
/**
* @brief This function is here to change the direction of the player

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@ -1,14 +1,23 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* math.h :+: :+: :+: */
/* render.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/29 10:07:24 by adjoly #+# #+# */
/* Updated: 2024/10/29 10:08:53 by adjoly ### ########.fr */
/* Created: 2024/11/10 16:47:43 by adjoly #+# #+# */
/* Updated: 2024/11/10 16:50:37 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef
void fix_ang(float *ang);
#ifndef RENDER_H
# define RENDER_H
# include "game.h"
# include "dda.h"
void *get_texture(bool hor, t_render *render, t_ray *ray);
void draw_celling(t_render *render);
void draw_floor(t_render *render);
#endif