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🔨」 fix(Raycasting): Working as expected

This commit is contained in:
2024-11-06 14:00:06 +01:00
parent d99bc18bd0
commit bd7c64825a
9 changed files with 110 additions and 46 deletions

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:55:02 by adjoly ### ########.fr */
/* Updated: 2024/11/06 13:19:25 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -29,5 +29,6 @@
# define FOV 70
# define CHUNK_SIZE 64
# define TEXTURE_SIZE 128
#endif

23
includes/utils.h Normal file
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@ -0,0 +1,23 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/06 13:03:02 by adjoly #+# #+# */
/* Updated: 2024/11/06 13:21:21 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef UTILS_H
# define UTILS_H
# include "parsing.h"
# include "game/game.h"
t_player init_player(t_pars parsing);
t_map init_world(t_pars parsing);
void init_texture(t_render *render, t_pars parsing);
#endif