「🔨」 fix(Render distance): Fixed random render distance
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
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/* Updated: 2024/11/10 13:48:57 by adjoly ### ########.fr */
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/* Updated: 2024/11/11 12:26:38 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -25,10 +25,11 @@
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# define WINDOW_W 1600
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# define WINDOW_H 900
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# define PLAYER_ROT_SPEED 0.034906585039887
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# define PLAYER_SPEED 5
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# define PLAYER_SPEED 10
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# define FOV 70
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# define CHUNK_SIZE 64
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# define TEXTURE_SIZE 64
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# define RENDER_DISTANCE 64
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#endif
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@ -6,11 +6,12 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
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/* Updated: 2024/11/10 14:26:42 by adjoly ### ########.fr */
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/* Updated: 2024/11/11 12:23:20 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/vectwo.h"
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#include <stdint.h>
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#include <game/settings.h>
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#include <game/dda.h>
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#include <math.h>
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@ -99,11 +100,11 @@ void dda_loop(t_dda *dda, t_ray *ray, t_map *map, t_player *play)
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void dda_algo(t_render *render, t_dda *dda, t_ray *ray)
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{
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setup_dda_hor(render->player, ray, dda);
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dda->i = render->world->size.y;
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dda->i = RENDER_DISTANCE;
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dda_loop(dda, ray, render->world, render->player);
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dda->hori = ray->pos;
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setup_dda_ver(render->player, ray, dda);
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dda->i = render->world->size.x;
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dda->i = RENDER_DISTANCE;
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dda_loop(dda, ray, render->world, render->player);
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dda->vert = ray->pos;
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if (dda->distance.y < dda->distance.x)
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