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🔨」 fix(Render distance): Fixed random render distance

This commit is contained in:
2024-11-11 12:28:02 +01:00
parent c37faa03b6
commit bb6f7993a4
2 changed files with 7 additions and 5 deletions

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@ -6,11 +6,12 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
/* Updated: 2024/11/10 14:26:42 by adjoly ### ########.fr */
/* Updated: 2024/11/11 12:23:20 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/vectwo.h"
#include <stdint.h>
#include <game/settings.h>
#include <game/dda.h>
#include <math.h>
@ -99,11 +100,11 @@ void dda_loop(t_dda *dda, t_ray *ray, t_map *map, t_player *play)
void dda_algo(t_render *render, t_dda *dda, t_ray *ray)
{
setup_dda_hor(render->player, ray, dda);
dda->i = render->world->size.y;
dda->i = RENDER_DISTANCE;
dda_loop(dda, ray, render->world, render->player);
dda->hori = ray->pos;
setup_dda_ver(render->player, ray, dda);
dda->i = render->world->size.x;
dda->i = RENDER_DISTANCE;
dda_loop(dda, ray, render->world, render->player);
dda->vert = ray->pos;
if (dda->distance.y < dda->distance.x)