「🔨」 fix(Render distance): Fixed random render distance
This commit is contained in:
@ -6,11 +6,12 @@
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
|
||||
/* Updated: 2024/11/10 14:26:42 by adjoly ### ########.fr */
|
||||
/* Updated: 2024/11/11 12:23:20 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "game/vectwo.h"
|
||||
#include <stdint.h>
|
||||
#include <game/settings.h>
|
||||
#include <game/dda.h>
|
||||
#include <math.h>
|
||||
@ -99,11 +100,11 @@ void dda_loop(t_dda *dda, t_ray *ray, t_map *map, t_player *play)
|
||||
void dda_algo(t_render *render, t_dda *dda, t_ray *ray)
|
||||
{
|
||||
setup_dda_hor(render->player, ray, dda);
|
||||
dda->i = render->world->size.y;
|
||||
dda->i = RENDER_DISTANCE;
|
||||
dda_loop(dda, ray, render->world, render->player);
|
||||
dda->hori = ray->pos;
|
||||
setup_dda_ver(render->player, ray, dda);
|
||||
dda->i = render->world->size.x;
|
||||
dda->i = RENDER_DISTANCE;
|
||||
dda_loop(dda, ray, render->world, render->player);
|
||||
dda->vert = ray->pos;
|
||||
if (dda->distance.y < dda->distance.x)
|
||||
|
Reference in New Issue
Block a user