「🔨」 fix(Keys): changed keysto match subject
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
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/* Updated: 2024/11/10 16:41:35 by adjoly ### ########.fr */
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/* Updated: 2024/11/11 13:27:55 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -41,7 +41,7 @@ typedef struct s_player
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{
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t_vec2 coord;
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float direction;
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bool key[4];
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bool key[6];
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} t_player;
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typedef struct s_render
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@ -64,6 +64,7 @@ typedef struct s_render
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*/
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int key_down(int key, void *param);
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int key_up(int key, void *param);
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int window_event(int event, void *param);
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/**
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* @brief This function is here to change the direction of the player
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
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/* Updated: 2024/11/11 12:26:38 by adjoly ### ########.fr */
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/* Updated: 2024/11/11 13:43:41 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -19,17 +19,19 @@
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# define S_KEY 22
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# define A_KEY 4
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# define D_KEY 7
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# define LEFT_KEY 80
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# define RIGHT_KEY 79
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# define WHITE 0xFFFFFFFF
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# define WINDOW_W 1600
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# define WINDOW_H 900
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# define PLAYER_ROT_SPEED 0.034906585039887
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# define PLAYER_ROT_SPEED 0.1308996939
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# define PLAYER_SPEED 10
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# define FOV 70
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# define CHUNK_SIZE 64
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# define TEXTURE_SIZE 64
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# define RENDER_DISTANCE 64
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# define RENDER_DISTANCE 65
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#endif
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100
maps/g_ntm.cub
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100
maps/g_ntm.cub
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@ -0,0 +1,100 @@
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NO ./img/kanel.png
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SO ./img/cats.png
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WE ./img/flo.png
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EA ./img/cahuete.png
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F 109,67,20
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C 255,204,255
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1111111111111111111111111
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1000000000110000000000001
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1011000001110000000000001
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1001000000000000000000001
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1111111110110000011100000000000S1
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100000000011000001110111111111111
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111000000000000111100000010001
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100000000000001111101001000001
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10000000000011111100000010001
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10000000000001111111111111101
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10011000000100011111111111111
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10000000000000001101010010001
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11000001110101011111011110001
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11111111 1110101 101111010001
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11111111 1111111 111111111111
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37
src/cub3d.c
37
src/cub3d.c
@ -6,7 +6,7 @@
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/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
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/* Updated: 2024/11/10 16:57:46 by adjoly ### ########.fr */
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/* Updated: 2024/11/11 13:37:32 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -38,6 +38,25 @@ void move_for_back(t_render *render, bool forward)
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}
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}
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void move_right_left(t_render *render, bool right)
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{
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if (right)
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{
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render->player->coord.x += PLAYER_SPEED * \
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sin(render->player->direction);
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render->player->coord.y += PLAYER_SPEED * \
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cos(render->player->direction);
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}
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else
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{
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render->player->coord.x -= PLAYER_SPEED * \
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sin(render->player->direction);
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render->player->coord.y -= PLAYER_SPEED * \
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cos(render->player->direction);
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}
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}
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int loop(void *param)
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{
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t_render *render;
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@ -49,8 +68,12 @@ int loop(void *param)
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if (render->player->key[2])
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move_for_back(render, false);
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if (render->player->key[3])
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change_direction(PLAYER_ROT_SPEED, false, render->player);
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move_right_left(render, true);
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if (render->player->key[1])
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move_right_left(render, false);
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if (render->player->key[4])
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change_direction(PLAYER_ROT_SPEED, false, render->player);
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if (render->player->key[5])
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change_direction(PLAYER_ROT_SPEED, true, render->player);
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render->img = mlx_new_image(render->mlx, WINDOW_W, WINDOW_H);
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render_frame(render);
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@ -70,6 +93,13 @@ void delete_everything(t_pars *parsing, t_render *render)
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free_pars(parsing);
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}
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void event_hook(t_render *render)
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{
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mlx_on_event(render->mlx, render->win, MLX_KEYDOWN, key_down, render);
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mlx_on_event(render->mlx, render->win, MLX_KEYUP, key_up, render);
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mlx_on_event(render->mlx, render->win, MLX_WINDOW_EVENT, window_event, render);
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}
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int main(int ac, char **av)
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{
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t_render render;
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@ -90,9 +120,8 @@ int main(int ac, char **av)
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render.player = &player;
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render.world = &world;
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init_texture(&render, parsing);
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event_hook(&render);
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render.img = mlx_new_image(render.mlx, WINDOW_W, WINDOW_H);
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mlx_on_event(render.mlx, render.win, MLX_KEYDOWN, key_down, &render);
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mlx_on_event(render.mlx, render.win, MLX_KEYUP, key_up, &render);
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mlx_loop_hook(render.mlx, loop, &render);
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mlx_loop(render.mlx);
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delete_everything(&parsing, &render);
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@ -1,12 +1,12 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* key_hook.c :+: :+: :+: */
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/* event.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
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/* Updated: 2024/11/07 12:20:02 by adjoly ### ########.fr */
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/* Updated: 2024/11/11 13:29:30 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -24,34 +24,6 @@ void change_direction(float speed, bool clockwise, t_player *player)
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fix_ang(&player->direction);
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}
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int key_hook(int key, void *param)
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{
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t_render *render;
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render = (t_render *)param;
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if (key == ESCAPE_KEY)
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return (mlx_loop_end(render->mlx));
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if (key == W_KEY)
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{
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render->player->coord.x += PLAYER_SPEED * \
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cos(render->player->direction);
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render->player->coord.y += PLAYER_SPEED * \
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-sin(render->player->direction);
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}
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else if (key == S_KEY)
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{
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render->player->coord.x -= PLAYER_SPEED * \
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cos(render->player->direction);
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render->player->coord.y -= PLAYER_SPEED * \
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-sin(render->player->direction);
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}
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else if (key == D_KEY)
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change_direction(PLAYER_ROT_SPEED, false, render->player);
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else if (key == A_KEY)
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change_direction(PLAYER_ROT_SPEED, true, render->player);
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return (0);
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}
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int key_down(int key, void *param)
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{
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t_render *render;
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@ -67,6 +39,10 @@ int key_down(int key, void *param)
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render->player->key[2] = true;
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else if (key == D_KEY)
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render->player->key[3] = true;
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else if (key == RIGHT_KEY)
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render->player->key[4] = true;
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else if (key == LEFT_KEY)
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render->player->key[5] = true;
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return (0);
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}
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@ -83,5 +59,16 @@ int key_up(int key, void *param)
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render->player->key[2] = false;
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else if (key == D_KEY)
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render->player->key[3] = false;
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else if (key == RIGHT_KEY)
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render->player->key[4] = false;
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else if (key == LEFT_KEY)
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render->player->key[5] = false;
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return (0);
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}
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int window_event(int event, void *param)
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{
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if (event == 0)
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mlx_loop_end(((t_render *)param)->mlx);
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return (0);
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}
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