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🔨」 fix(Keys): changed keysto match subject

This commit is contained in:
2024-11-11 13:45:56 +01:00
parent bb6f7993a4
commit a55ebc69b2
5 changed files with 158 additions and 39 deletions

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */ /* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/11/10 16:41:35 by adjoly ### ########.fr */ /* Updated: 2024/11/11 13:27:55 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -41,7 +41,7 @@ typedef struct s_player
{ {
t_vec2 coord; t_vec2 coord;
float direction; float direction;
bool key[4]; bool key[6];
} t_player; } t_player;
typedef struct s_render typedef struct s_render
@ -64,6 +64,7 @@ typedef struct s_render
*/ */
int key_down(int key, void *param); int key_down(int key, void *param);
int key_up(int key, void *param); int key_up(int key, void *param);
int window_event(int event, void *param);
/** /**
* @brief This function is here to change the direction of the player * @brief This function is here to change the direction of the player

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */ /* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
/* Updated: 2024/11/11 12:26:38 by adjoly ### ########.fr */ /* Updated: 2024/11/11 13:43:41 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -19,17 +19,19 @@
# define S_KEY 22 # define S_KEY 22
# define A_KEY 4 # define A_KEY 4
# define D_KEY 7 # define D_KEY 7
# define LEFT_KEY 80
# define RIGHT_KEY 79
# define WHITE 0xFFFFFFFF # define WHITE 0xFFFFFFFF
# define WINDOW_W 1600 # define WINDOW_W 1600
# define WINDOW_H 900 # define WINDOW_H 900
# define PLAYER_ROT_SPEED 0.034906585039887 # define PLAYER_ROT_SPEED 0.1308996939
# define PLAYER_SPEED 10 # define PLAYER_SPEED 10
# define FOV 70 # define FOV 70
# define CHUNK_SIZE 64 # define CHUNK_SIZE 64
# define TEXTURE_SIZE 64 # define TEXTURE_SIZE 64
# define RENDER_DISTANCE 64 # define RENDER_DISTANCE 65
#endif #endif

100
maps/g_ntm.cub Normal file
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@ -0,0 +1,100 @@
NO ./img/kanel.png
SO ./img/cats.png
WE ./img/flo.png
EA ./img/cahuete.png
F 109,67,20
C 255,204,255
1111111111111111111111111
1000000000110000000000001
1011000001110000000000001
1001000000000000000000001
1111111110110000011100000000000S1
100000000011000001110111111111111
111000000000000111100000010001
100000000000001111101001000001
10000000000011111100000010001
10000000000001111111111111101
10011000000100011111111111111
10000000000000001101010010001
11000001110101011111011110001
11111111 1110101 101111010001
11111111 1111111 111111111111

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */ /* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/11/10 16:57:46 by adjoly ### ########.fr */ /* Updated: 2024/11/11 13:37:32 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -38,6 +38,25 @@ void move_for_back(t_render *render, bool forward)
} }
} }
void move_right_left(t_render *render, bool right)
{
if (right)
{
render->player->coord.x += PLAYER_SPEED * \
sin(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
cos(render->player->direction);
}
else
{
render->player->coord.x -= PLAYER_SPEED * \
sin(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
cos(render->player->direction);
}
}
int loop(void *param) int loop(void *param)
{ {
t_render *render; t_render *render;
@ -49,8 +68,12 @@ int loop(void *param)
if (render->player->key[2]) if (render->player->key[2])
move_for_back(render, false); move_for_back(render, false);
if (render->player->key[3]) if (render->player->key[3])
change_direction(PLAYER_ROT_SPEED, false, render->player); move_right_left(render, true);
if (render->player->key[1]) if (render->player->key[1])
move_right_left(render, false);
if (render->player->key[4])
change_direction(PLAYER_ROT_SPEED, false, render->player);
if (render->player->key[5])
change_direction(PLAYER_ROT_SPEED, true, render->player); change_direction(PLAYER_ROT_SPEED, true, render->player);
render->img = mlx_new_image(render->mlx, WINDOW_W, WINDOW_H); render->img = mlx_new_image(render->mlx, WINDOW_W, WINDOW_H);
render_frame(render); render_frame(render);
@ -70,6 +93,13 @@ void delete_everything(t_pars *parsing, t_render *render)
free_pars(parsing); free_pars(parsing);
} }
void event_hook(t_render *render)
{
mlx_on_event(render->mlx, render->win, MLX_KEYDOWN, key_down, render);
mlx_on_event(render->mlx, render->win, MLX_KEYUP, key_up, render);
mlx_on_event(render->mlx, render->win, MLX_WINDOW_EVENT, window_event, render);
}
int main(int ac, char **av) int main(int ac, char **av)
{ {
t_render render; t_render render;
@ -90,9 +120,8 @@ int main(int ac, char **av)
render.player = &player; render.player = &player;
render.world = &world; render.world = &world;
init_texture(&render, parsing); init_texture(&render, parsing);
event_hook(&render);
render.img = mlx_new_image(render.mlx, WINDOW_W, WINDOW_H); render.img = mlx_new_image(render.mlx, WINDOW_W, WINDOW_H);
mlx_on_event(render.mlx, render.win, MLX_KEYDOWN, key_down, &render);
mlx_on_event(render.mlx, render.win, MLX_KEYUP, key_up, &render);
mlx_loop_hook(render.mlx, loop, &render); mlx_loop_hook(render.mlx, loop, &render);
mlx_loop(render.mlx); mlx_loop(render.mlx);
delete_everything(&parsing, &render); delete_everything(&parsing, &render);

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@ -1,12 +1,12 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* ::: :::::::: */ /* ::: :::::::: */
/* key_hook.c :+: :+: :+: */ /* event.c :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */ /* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
/* Updated: 2024/11/07 12:20:02 by adjoly ### ########.fr */ /* Updated: 2024/11/11 13:29:30 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -24,34 +24,6 @@ void change_direction(float speed, bool clockwise, t_player *player)
fix_ang(&player->direction); fix_ang(&player->direction);
} }
int key_hook(int key, void *param)
{
t_render *render;
render = (t_render *)param;
if (key == ESCAPE_KEY)
return (mlx_loop_end(render->mlx));
if (key == W_KEY)
{
render->player->coord.x += PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
-sin(render->player->direction);
}
else if (key == S_KEY)
{
render->player->coord.x -= PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
-sin(render->player->direction);
}
else if (key == D_KEY)
change_direction(PLAYER_ROT_SPEED, false, render->player);
else if (key == A_KEY)
change_direction(PLAYER_ROT_SPEED, true, render->player);
return (0);
}
int key_down(int key, void *param) int key_down(int key, void *param)
{ {
t_render *render; t_render *render;
@ -67,6 +39,10 @@ int key_down(int key, void *param)
render->player->key[2] = true; render->player->key[2] = true;
else if (key == D_KEY) else if (key == D_KEY)
render->player->key[3] = true; render->player->key[3] = true;
else if (key == RIGHT_KEY)
render->player->key[4] = true;
else if (key == LEFT_KEY)
render->player->key[5] = true;
return (0); return (0);
} }
@ -83,5 +59,16 @@ int key_up(int key, void *param)
render->player->key[2] = false; render->player->key[2] = false;
else if (key == D_KEY) else if (key == D_KEY)
render->player->key[3] = false; render->player->key[3] = false;
else if (key == RIGHT_KEY)
render->player->key[4] = false;
else if (key == LEFT_KEY)
render->player->key[5] = false;
return (0);
}
int window_event(int event, void *param)
{
if (event == 0)
mlx_loop_end(((t_render *)param)->mlx);
return (0); return (0);
} }