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🏗️」 wip: Added a struct and a key_hook function for the graphical part

This commit is contained in:
2024-09-11 17:29:54 +02:00
parent e7b1209541
commit 7a8d4469d8
2 changed files with 51 additions and 0 deletions

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includes/game.h Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/09/11 17:06:22 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_H
# define GAME_H
typedef struct s_cub
{
void *mlx;
void *win;
int (*key_hook)(int, void*);
void *images;
char **map;
} t_cub;
/**
* @brief This function is used to handle keypress
*
* @param key The key code of the pressed key
* @param mlx The mlx pointer(internal to MacroLibX)
*
* @return Minilibx go brrrr(useless always 0)
*/
int key_hook(int key, void *mlx);
#endif

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src/event_handler.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* event_handler.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
/* Updated: 2024/09/11 16:38:17 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
int key_hook()
{
}