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🏗️」 wip: Started keybind handling

This commit is contained in:
2024-09-12 13:41:58 +02:00
parent 4e30780f88
commit 621a7b8e21
4 changed files with 48 additions and 17 deletions

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@ -6,20 +6,33 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/09/11 22:16:46 by madumerg ### ########.fr */
/* Updated: 2024/09/12 11:22:31 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "game.h"
#include "mlx.h"
int main(int ac, char **av)
{
char **map;
//char **map;
if (check_err_arg(ac, av) == 1)
return (1);
map = parse_map(av[1]);
if (verif_all_map(map) == 1)
return (1);
(void)ac;
(void)av;
// if (check_err_arg(ac, av) == 1)
// return (1);
// map = parse_map(av[1]);
// if (verif_all_map(map) == 1)
// return (1);
void *mlx = mlx_init();
void *win = mlx_new_window(mlx, 400, 400, "WTF");
mlx_on_event(mlx, win, MLX_KEYDOWN, key_hook, mlx);
mlx_loop(mlx);
mlx_destroy_window(mlx, win);
mlx_destroy_display(mlx);
return (0);
}

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@ -6,11 +6,26 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
/* Updated: 2024/09/11 16:38:17 by adjoly ### ########.fr */
/* Updated: 2024/09/12 11:43:02 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
int key_hook()
#include <stdio.h>
#include "mlx.h"
#include "game.h"
int key_hook(int key, void *mlx)
{
(void)mlx;
if (key == ESCAPE_KEY)
mlx_loop_end(mlx);
if (key == W_KEY)
printf("UP\n");
if (key == S_KEY)
printf("DOWN\n");
if (key == D_KEY)
printf("RIGHT\n");
if (key == A_KEY)
printf("LEFT\n");
return (0);
}