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🏗️」 wip: Started printing raycasting (not working)

This commit is contained in:
2024-10-14 15:26:34 +02:00
parent da17af41b1
commit 4b6365fd04
9 changed files with 100 additions and 27 deletions

View File

@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/10/06 17:58:41 by adjoly ### ########.fr */
/* Updated: 2024/10/14 12:32:14 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,6 +14,8 @@
#include "game/game.h"
#include "mlx.h"
void *print_frame(t_cub *cub);
int main(int ac, char **av)
{
t_cub cub;
@ -32,8 +34,9 @@ int main(int ac, char **av)
cub.win = mlx_new_window(cub.mlx, WINDOW_X, WINDOW_Y, "WTF");
cub.player.coords.x = 100;
cub.player.coords.y = 100;
cub.img = mlx_new_image(cub.mlx, WINDOW_X, WINDOW_Y);
get_player_image(&cub, 0);
cub.player.direction = 0;
cub.img = print_frame(&cub);
//get_player_image(&cub, 0);
mlx_put_image_to_window(cub.mlx, cub.win, cub.img, 0, 0);
mlx_on_event(cub.mlx, cub.win, MLX_KEYDOWN, key_hook, &cub);
mlx_loop(cub.mlx);