「🏗️」 wip: Started printing raycasting (not working)
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
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/* Updated: 2024/10/13 17:44:12 by adjoly ### ########.fr */
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/* Updated: 2024/10/13 21:28:23 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,8 @@
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# define DDA_H
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# include "typedef.h"
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# include "settings.h"
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# include <stdint.h>
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/**
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* @brief Function used to get all the ray angle
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@ -57,4 +59,5 @@ float *dist_dda(t_dda dda[WINDOW_X / RAY_SIZE]);
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*/
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uint16_t *line_dda(float *wall_dist);
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uint16_t *dda(t_player *player, char **map);
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#endif
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