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🏗️」 wip: Started printing raycasting (not working)

This commit is contained in:
2024-10-14 15:26:34 +02:00
parent da17af41b1
commit 4b6365fd04
9 changed files with 100 additions and 27 deletions

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
/* Updated: 2024/10/13 17:44:12 by adjoly ### ########.fr */
/* Updated: 2024/10/13 21:28:23 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,6 +14,8 @@
# define DDA_H
# include "typedef.h"
# include "settings.h"
# include <stdint.h>
/**
* @brief Function used to get all the ray angle
@ -57,4 +59,5 @@ float *dist_dda(t_dda dda[WINDOW_X / RAY_SIZE]);
*/
uint16_t *line_dda(float *wall_dist);
uint16_t *dda(t_player *player, char **map);
#endif