「🏗️」 wip: Map is printing yayyy
This commit is contained in:
19
src/cub3d.c
19
src/cub3d.c
@ -6,7 +6,7 @@
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/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
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/* Updated: 2024/09/17 10:36:01 by adjoly ### ########.fr */
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/* Updated: 2024/09/24 18:31:05 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,13 +18,22 @@ int main(int ac, char **av)
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{
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t_cub cub;
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cub.map = (char *[]){
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"1111111\0",
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"1000101\0",
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"1000101\0",
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"1000001\0",
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"1111111\0",
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NULL
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};
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(void)ac;
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(void)av;
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cub.mlx = mlx_init();
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cub.win = mlx_new_window(cub.mlx, 400, 400, "WTF");
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cub.p_coord.x = 100;
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cub.p_coord.y = 100;
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cub.img = get_player_image(&cub, 0);
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cub.win = mlx_new_window(cub.mlx, 600, 600, "WTF");
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cub.player.coords.x = 100;
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cub.player.coords.y = 100;
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cub.img = mlx_new_image(cub.mlx, 600, 600);
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get_player_image(&cub, 0);
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mlx_put_image_to_window(cub.mlx, cub.win, cub.img, 0, 0);
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mlx_on_event(cub.mlx, cub.win, MLX_KEYDOWN, key_hook, &cub);
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mlx_loop(cub.mlx);
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49
src/raycasting/get_player_image.c
Normal file
49
src/raycasting/get_player_image.c
Normal file
@ -0,0 +1,49 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* get_player_image.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/13 11:05:02 by adjoly #+# #+# */
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/* Updated: 2024/09/24 14:40:23 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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#include "mlx.h"
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#include "stdio.h"
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void change_direction(double speed, bool clockwise, t_player *player)
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{
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if (clockwise)
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player->direction -= speed;
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else
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player->direction += speed;
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if (player->direction >= 2 * M_PI)
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player->direction -= 2 * M_PI;
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else if (player->direction < 0)
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player->direction += 2 * M_PI;
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printf("%f\n", player->direction);
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}
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void get_player_image(t_cub *cub, uint8_t key_pressed)
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{
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if (key_pressed == W_KEY)
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{
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cub->player.coords.x += PLAYER_SPEED * cos(cub->player.direction);
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cub->player.coords.y += PLAYER_SPEED * sin(cub->player.direction);
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}
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else if (key_pressed == S_KEY)
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{
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cub->player.coords.x -= PLAYER_SPEED * cos(cub->player.direction);
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cub->player.coords.y -= PLAYER_SPEED * sin(cub->player.direction);
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}
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else if (key_pressed == D_KEY)
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change_direction(PLAYER_ROT_SPEED, false, &cub->player);
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else if (key_pressed == A_KEY)
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change_direction(PLAYER_ROT_SPEED, true, &cub->player);
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print_map(cub);
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draw_square(cub, (t_coord){cub->player.coords.x - 2, cub->player.coords.y - 2}, \
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5, WHITE);
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}
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@ -1,32 +1,31 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* player_print.c :+: :+: :+: */
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/* draw_square.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/13 11:05:02 by adjoly #+# #+# */
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/* Updated: 2024/09/17 10:30:44 by adjoly ### ########.fr */
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/* Created: 2024/09/17 11:09:52 by adjoly #+# #+# */
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/* Updated: 2024/09/23 14:05:54 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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#include <stdint.h>
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#include "mlx.h"
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void *get_player_image(t_cub *cub, uint8_t key_pressed)
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void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color)
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{
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void *img;
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t_coord start;
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img = mlx_new_image(cub->mlx, WINDOW_X, WINDOW_Y);
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if (key_pressed == W_KEY)
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cub->p_coord.y--;
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else if (key_pressed == S_KEY)
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cub->p_coord.y++;
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else if (key_pressed == D_KEY)
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cub->p_coord.x++;
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else if (key_pressed == A_KEY)
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cub->p_coord.x--;
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mlx_set_image_pixel(cub->mlx, img, cub->p_coord.x, cub->p_coord.y, WHITE);
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return (img);
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start = coord;
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while (coord.x - start.x <= size)
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{
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coord.y = start.y;
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while (coord.y - start.y <= size)
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{
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mlx_set_image_pixel(cub->mlx, cub->img, coord.x, coord.y, color);
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coord.y++;
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}
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coord.x++;
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}
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}
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
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/* Updated: 2024/09/17 10:33:35 by adjoly ### ########.fr */
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/* Updated: 2024/09/23 14:41:31 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -29,7 +29,8 @@ int key_hook(int key, void *param)
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{
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mlx_clear_window(cub->mlx, cub->win);
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mlx_destroy_image(cub->mlx, cub->img);
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cub->img = get_player_image(cub, key);
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cub->img = mlx_new_image(cub->mlx, 600, 600);
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get_player_image(cub, key);
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mlx_put_image_to_window(cub->mlx, cub->win, cub->img, 0, 0);
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}
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return (0);
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36
src/raycasting/print_map.c
Normal file
36
src/raycasting/print_map.c
Normal file
@ -0,0 +1,36 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* print_map.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/23 14:09:17 by adjoly #+# #+# */
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/* Updated: 2024/09/23 14:41:51 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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#include "mlx.h"
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#include <stdio.h>
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void print_map(t_cub *cub)
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{
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size_t i;
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size_t j;
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i = 0;
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while (cub->map[i])
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{
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j = 0;
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while (cub->map[i][j])
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{
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if (cub->map[i][j] == '1')
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{
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draw_square(cub, (t_coord){j * MAP_CHUNK_SIZE, i * MAP_CHUNK_SIZE}, MAP_CHUNK_SIZE, WHITE);
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}
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j++;
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}
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i++;
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}
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}
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