「🏗️」 wip(DDA): distant calculated correctly 👍
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Submodule MacroLibX updated: 4d640ed70c...3dd68f9942
4
Makefile
4
Makefile
@ -6,7 +6,7 @@
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# By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/07 16:02:18 by adjoly #+# #+# #
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# Updated: 2024/10/07 16:02:44 by adjoly ### ########.fr #
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# Updated: 2024/10/08 21:44:52 by adjoly ### ########.fr #
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# #
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# **************************************************************************** #
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@ -14,7 +14,7 @@ SHELL = bash
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NAME = cub3D
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CC = gcc
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CC = clang
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OBJSDIR = obj/
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@ -6,25 +6,26 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
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/* Updated: 2024/10/06 18:48:33 by adjoly ### ########.fr */
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/* Updated: 2024/10/08 21:42:52 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef GAME_H
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# define GAME_H
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# include <unistd.h>
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# include <stdint.h>
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# include <math.h>
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# include <stdbool.h>
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# include <stdlib.h>
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# include <stddef.h>
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# include <stdio.h>
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# include "dda.h"
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# include "settings.h"
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# include "parsing.h"
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# include "typedef.h"
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# include <stdint.h>
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# include <stdlib.h>
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# include <math.h>
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# include <stdbool.h>
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# include <unistd.h>
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/**
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* @brief This function is used to handle keypress
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*
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@ -6,11 +6,12 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/08 13:26:19 by adjoly #+# #+# */
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/* Updated: 2024/10/08 13:53:27 by adjoly ### ########.fr */
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/* Updated: 2024/10/08 21:40:08 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/dda.h"
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#include <stdint.h>
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#include <stddef.h>
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#include "game/settings.h"
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0
src/raycasting/ray_calc.c
Normal file
0
src/raycasting/ray_calc.c
Normal file
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