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cub3d/src/raycasting/player_print.c

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player_print.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/13 11:05:02 by adjoly #+# #+# */
/* Updated: 2024/09/16 18:49:37 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
#include <stdint.h>
#include "mlx.h"
void *get_player_image(t_cub *cub, uint8_t key_pressed)
{
void *img;
img = mlx_new_image(cub->mlx, WINDOW_X, WINDOW_Y);
if (key_pressed == W_KEY)
cub->p_coord.y--;
else if (key_pressed == S_KEY)
cub->p_coord.y++;
else if (key_pressed == D_KEY)
cub->p_coord.x++;
else if (key_pressed == A_KEY)
cub->p_coord.x--;
mlx_set_image_pixel(cub->mlx, img, cub->p_coord.x, cub->p_coord.y, WHITE);
return (img);
}