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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* dda.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
/* Updated: 2024/11/10 16:48:23 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef DDA_H
# define DDA_H
# include <math.h>
# include "game.h"
# include "game/vectwo.h"
typedef struct s_dda
{
bool h;
bool s;
int i;
t_vec2 map;
t_vec2 vert;
t_vec2 hori;
t_vec2 distance;
} t_dda;
typedef struct s_ray
{
t_vec2 pos;
float tan;
float angle;
t_vec2 offset;
float distance;
} t_ray;
void dda_algo(t_render *render, t_dda *dda, t_ray *ray);
#endif