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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* dda.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
/* Updated: 2024/10/13 21:28:23 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef DDA_H
# define DDA_H
# include "typedef.h"
# include "settings.h"
# include <stdint.h>
/**
* @brief Function used to get all the ray angle
*
* @param player The address of the t_player struct
* @param dda The address of the t_dda struct
*/
void get_ray_angle(t_player *player, t_dda (*dda)[800]);
/**
* @brief Function used to setup all the dda variable prior to casting
* the rays
*
* @param player The address of the t_player struct
* @param dda The address of the t_dda struct
*
*/
void setup_dda(t_dda (*dda)[800], t_player *player);
/**
* @brief Function used to cast all the rays
*
* @param dda The address of the t_dda struct
* @param map The map as a char **
* @param map_coord The coordinate of the player on the map_grid
*/
void while_dda(t_dda (*dda)[800], char **map, t_coord map_coord);
/// NEED TO COMBINE THOSE IF NOT USEFULL TO SEPARATE
/**
* @brief Function used to get the distance from the player of all rays
*
* @param dda The address of the t_dda struct
*/
float *dist_dda(t_dda dda[WINDOW_X / RAY_SIZE]);
/**
* @brief Function used to get the size of the line to be printed on the screen
*
* @param dda The array of the all the distance to the wall of the rays
*/
uint16_t *line_dda(float *wall_dist);
uint16_t *dda(t_player *player, char **map);
#endif