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cub3d/includes/parsing.h

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* parsing.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/12 12:49:16 by madumerg #+# #+# */
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/* Updated: 2024/09/12 16:58:29 by madumerg ### ########.fr */
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/* */
/* ************************************************************************** */
#ifndef PARSING_H
# define PARSING_H
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typedef struct s_coord
{
int x;
int y;
} t_coord;
typedef struct s_pars
{
int f_color;
int c_color;
t_coord coor;
} t_pars;
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//check_arg.c
int check_err_arg(int ac, char **av);
int check_format_file(char *file);
//check_map.c
int err_not_close(char after, char before, char down, char up);
int actual_char(char actual);
int check_map_close(char **map);
int count_player(char **map);
int check_char_map(char **map);
//principal_pars.c
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int verif_info_map(char *av);
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int verif_all_map(char **map);
char **parse_map(char *map);
//mess_error.c in utils
int err_mess(char *str);
//parse_utils.c
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char **info_map(char **file);
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void convert_white_s(char *str);
int verif_char(char c);
#endif