/// @ref core /// @file glm/ext/vector_uint4.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 4 components vector of unsigned integer numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> typedef vec<4, unsigned int, defaultp> uvec4; /// @} }//namespace glm