/// @ref gtx_float_normalize #include <limits> namespace glm { template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v) { return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max()); } }//namespace glm