/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Character.hpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/12/10 14:59:12 by adjoly #+# #+# */ /* Updated: 2024/12/12 19:23:43 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #pragma once #include "AMateria.hpp" #include "ICharacter.hpp" #define ENV_SIZE 4 class Character : public ICharacter { private: std::string _name; struct { AMateria *obj; bool equipped; } _materias[ENV_SIZE]; public: Character(void); ~Character(void); Character(std::string const); Character(const Character &); Character &operator=(const Character &); std::string const &getName(void) const; void equip(AMateria *); void unequip(int); void use(int, ICharacter &); };