/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Dog.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/12/01 20:05:21 by adjoly #+# #+# */ /* Updated: 2024/12/06 16:09:36 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #include "Dog.hpp" Dog::Dog(void) : AAnimal("Dog"){ _brain = new Brain(); log("➕", "Dog", "", "construtor called"); } Dog::~Dog(void) { delete _brain; log("➖", "Dog", "", "destructor called"); } Dog::Dog(const Dog &cpy) : AAnimal("Dog"){ log("➕", "Dog", _type, "copy construtor called"); *this = cpy; } Dog &Dog::operator=(const Dog &cpy) { log("🟰", "Dog", "", "copy assignment construtor called"); if (this != &cpy) { this->_type = cpy._type; } return (*this); } void Dog::makeSound(void) const { log("🔊", "Dog", "", "woof"); } void Dog::setIdea(std::string idea, uint i) { _brain->_ideas[i] = idea; } std::string Dog::getIdea(uint i) { return (_brain->_ideas[i]); }