/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Character.hpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/12/10 14:59:12 by adjoly #+# #+# */ /* Updated: 2024/12/10 15:43:54 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #pragma once #include "AMateria.hpp" #include "ICharacter.hpp" #define ENV_SIZE 4 class Character : public ICharacter{ private: AMateria _materias[ENV_SIZE]; public: Character(void); ~Character(void); Character(const Character &); Character &operator=(const Character &); void equip(Character *); void unequip(int idx); void use(int idx, Character &); };