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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Ice.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/07 12:13:03 by adjoly #+# #+# */
/* Updated: 2024/12/10 12:25:11 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "Ice.hpp"
#include "AMateria.hpp"
#include "ICharacter.hpp"
#include "Log.hpp"
#include <iostream>
Ice::Ice(void) : AMateria("ice") {
log("", "Ice", "", "default constructor called");
}
Ice::Ice(const Ice &cpy) {
log("", "Ice", "", "copy constructor called");
*this = cpy;
}
Ice::~Ice(void) {
log("", "Ice", "", "destructor called");
}
Ice &Ice::operator=(const Ice &cpy) {
log("", "Ice", "", "copy assignement constructor called");
if (this != &cpy) {
_type = cpy._type;
}
return (*this);
}
Ice *Ice::clone(void) const {
return (new Ice);
}
void Ice::use(ICharacter &character) {
std::cout << "* shoots an ice bolt at " << character.getName() << " *";
}