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CPP_Module_03/ex02/ScavTrap.cpp

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ScavTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/27 12:53:46 by adjoly #+# #+# */
/* Updated: 2024/11/29 16:01:32 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "ScavTrap.hpp"
#include <iostream>
#include <sched.h>
void logScav(std::string emoji, std::string who, std::string str) {
std::cout << "" << emoji << "」ScavTrap(" << who << "): " << str << std::endl;
}
void logScav(std::string emoji, std::string str) {
std::cout << "" << emoji << "」ScavTrap: " << str << std::endl;
}
ScavTrap::ScavTrap(void) : ClapTrap() {
logScav("", "default constructor called");
_health = 100;
_energyPoints = 50;
_attackDamage = 20;
}
ScavTrap::~ScavTrap(void) {
logScav("", "destructor called");
}
ScavTrap::ScavTrap(std::string name) : ClapTrap(name) {
logScav("", name, "constructor called");
_health = 100;
_energyPoints = 50;
_attackDamage = 20;
}
ScavTrap::ScavTrap(const ScavTrap &other) {
*this = other;
logScav("", _name, "copy constructor called");
}
ScavTrap &ScavTrap::operator=(const ScavTrap &cpy) {
logScav("🟰", _name, "copy assignement constructor called");
if (this != &cpy) {
_name = cpy.getName();
_health = cpy.getHealth();
_energyPoints = cpy.getEnergyPoints();
_attackDamage = cpy.getAttackDamage();
}
return (*this);
}
void ScavTrap::attack(const std::string& target) {
if (_health == 0) {
logScav("💀", _name, "can't attack already dead");
return ;
} else if (_energyPoints == 0) {
logScav("💤", _name, "can't attack no energy left GO TO SLEEP!");
return ;
}
logScav("💥", _name, "attacks " + target + " causing " + iToS(_attackDamage) + " points of damage!");
_energyPoints--;
}
void ScavTrap::guardGate(void) {
logScav("🛡️", _name, "is now in Gate keeper mode");
}